Gamified platform to teach programming to children in low-income communities
Many children in low-income communities lack access to quality programming education. Creating a gamified platform that makes learning programming fun and accessible can help bridge this gap and provide opportunities for these children to gain valuable skills.Market size: According to a report by Grand View Research, the global e-learning market size was valued at $200 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 8.8% from 2020 to 2027.