Reducing screen time addiction through gamification
Create a mobile app that uses gamification techniques to help people reduce screen time addiction and find a healthy balance with technology. Users earn points and rewards for limiting their screen usage, completing offline activities, and engaging in real-world social interactions. The app can also provide educational resources on the negative impacts of excessive screen time. Market size: According to a report by Allied Market Research, the global digital wellness market size is expected to reach $108.19 billion by 2027, with a compound annual growth rate of 22.3%.