Virtual Reality Entertainment for Airline Passengers
Providing virtual reality (VR) entertainment for airline passengers can alleviate boredom and frustration during long flights. Passengers could use VR headsets to enjoy immersive experiences like games, movies, and virtual tours. They would have access to a wide range of content, making their travel time more enjoyable. Market Size: The virtual reality market size is expected to reach $57.55 billion by 2027, with a compound annual growth rate (CAGR) of 30.2%. Tags: VR entertainment, in-flight entertainment, immersive experiences, virtual reality headsets, long flights. Country: USA, China, Germany, UK, Japan. One category: Travel & Leisure.