Virtual Reality fitness platform that combines exercise and gaming
Create a virtual reality fitness platform that combines exercise and gaming, providing an immersive and interactive workout experience. Users can participate in virtual fitness classes, compete with friends, and track their progress. Market size: The global virtual reality gaming market is expected to reach $45.09 billion by 2027, growing at a compound annual growth rate of 30.2% from 2020 to 2027. Tags: Virtual reality, fitness, gaming, exercise, interactive. Country: United States, China, Japan, United Kingdom. Industry: Augmented Reality/Virtual Reality. Customer total: 100,000.