Virtual reality fitness training for gamers
Leverage the growing gaming market and address the sedentary lifestyle of gamers by offering virtual reality fitness training specifically designed for gamers, combining their passion for gaming with physical exercise. Market size: According to a report by SuperData Research, the global gaming market size is estimated to reach $159.3 billion in 2020. Tags: virtual reality, fitness training, gaming, gamers, lifestyle. Country: United States, China, Japan, Germany, South Korea. Category: Health & Fitness.