Virtual reality gaming for remote team-building and socializing
As remote work becomes more common, people miss the social aspect of office life. A virtual reality gaming platform that offers team-building games and socializing opportunities for remote workers can address this frustration and provide a fun and engaging way to connect. The estimated market size for the virtual reality gaming industry is expected to reach $18 billion by 2025. Tags: virtual reality, remote work, team-building, socializing, gaming. Countries: United States, United Kingdom, Germany, Australia, Canada. Category: B2C. Customer total: 50 million.