Virtual Reality Learning for STEM Education
Lack of engagement and practicality in STEM education can hinder learning outcomes. A startup could develop virtual reality (VR) learning solutions to provide immersive and interactive experiences for students, making complex concepts more tangible and enjoyable. VR technology has the potential to revolutionize the way students learn science, technology, engineering, and mathematics. Market size: According to a report by Statista, the global virtual reality in education market size is projected to reach $8.09 billion by 2026.